Azimuth, developed by Team Azimuth, is a game slated for release in early 2014. This 3D side-scrolling game employs a unique season-changing mechanic that allows players to explore and navigate the world of Azimuth.
My responsibilities included overseeing the gaming experience to ensure it was engaging and intuitive. Additionally, I was in charge of working with Unreal Script in UDK, which involved scripting game mechanics and interactions to bring the vision of Azimuth to life.